

Of course, this solution is debatable and I don't even know whether the USKP wants to address it at all.Īs for the WeaponRackTriggerScript, the USKP only corrected a missing sanity check, and this has already been included in my modification.Īs for the WeaponRackActivatorScript, I have checked what modifications were added in 1.3.2c and left this part untouched, but started work from the vanilla script. The placement is very easily handled in the WeaponRackActivatorScript as it requires only three extra lines and while I was at it anyway, I have added this code to my modified version of the script (before testing the scripts, please delete the respective lines the comments file for the WeaponRackActivatorScript explains how to do this - EDIT: This doesn't need to be done anymore: the download now includes "ready for testing" versions with all the necessary modifications already implemented). However, we could add a new node to the shield rack, for use by Dwarven shields specifically (it apperas that this can be rather easily done in nifskope).

There's actually not much that can be done about it: modifying the shield's pivot is out of the question because it will break a lot of other things. This bug was reported on the tracker a long time ago, but hasn't been resolved yet. If a Dwarven shield is placed on a shield rack, it will horribly clip through the rack and the wall behind it. Also, it would be fine if someone could go through my comments to see whether anything else can be spotted which I might have overlooked or misinterpreted. Thus, if someone's interested in doing some testing, I really would appreciate your help (before installing the new scripts, please read the notes on the "dwarven shield bug" below). You can be assured however, that I wouldn't have uploaded the files if was aware of a risk of them ruining your game or resulting in immediate crashes. Since this is a pretty "fresh" work, I haven't had the time yet to do much testing myself. As usual, I am not sure that I have spotted all of the bugs, but I am pretty confident that the scripts will provide some improvement. The download also contains two comments files (one for each script) where I explain what was changed and why I'm convinced that it had to be done. The fixed versions can be downloaded here: During the last week, I have been going through the weapon rack scripts and found many bugs and glitches that have not yet been adressed.
